Kathryn Valliant

Lead UI/UX Designer based in Albuquerque, NM

A Curious, Creative, Cooperative Human.

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Available Now Currently open to full time or part time/contract opportunities.

Email kat@valliantcreations.com

Address Albuquerque Area, New Mexico
USA

I enjoy many things UX, but games are my jam! Casual, mobile, tabletop, MMO, FPS, and many more~

I love to collaborate with stakeholders (Artists, Game Designers, Producers, Product Managers, Engineers, Executives, User Researchers, other UI/UX folks, QA, etc.) to craft delightful user experiences for games.

I love working as either a lead or as an individual contributor (working alone or as part of a wider UI/UX team) to provide UI/UX design and user research for a team.

In my time as a Lead/Director have overseen teams of up to 5 Junior and Mid-level Designers, both in-person and remotely, each working on different projects... so I'm used to juggling when the occasion calls for it.

Whenever possible I am keenly interested in using user feedback and testing to improve and vet designs/features.

My interests are: art of all kinds, gaming, sci-fi/fantasy books, television, movies, and well-executed plots (cheesy movies are also a vice, no lie.)


Specialties

UI/UX Design
UI Art
Interaction Design
2D Art
Illustration
User Research

Skills

Figma
Protopie
Adobe Photoshop
Adobe Illustrator
Adobe Flash
Adobe XD
Asana
Jira
Unity
XCode
Sketch
Principle
InVision
Zeplin

Experience

Haiku Inc.

Lead UI/UX Director (+ a some Project & Product Management)

Albuquerque, NM · November 2022 – November 2023

As the Lead Games UI/UX Design Lead & Researcher (+ some Project and Product Management), my responsibilities included:

• Supervising a 3-person design team across 3 different time zones.

• Conducting user interviews with Educators, Administrators, Recruiters, and Learners to gather feedback in order to continuously improve web and app experiences as well as determine future products and feature designs.

• Collaborating with the engineering team to establish priorities and contribute to the development roadmap for products and features.

• Communicating design decisions, rationale, and direction through presentations and other documentation.

• Creating and iterating on flows, wireframes, prototypes, and high-fidelity designs.

• Gathering and applying feedback from stakeholders.

• Serving as a subject matter expert for user experience design best practices.

• Possessing a fundamental understanding of end-to-end customer experience, along with a basic understanding of system integ

Robin Games

Director of UI/UX

Los Angeles, CA & Albuquerque, New Mexico · February 2020 – September 2022

As the UX Director at Robin Games I participated in building out the company from day one. I helped to fascilitate alignment on design objectives and execution with key stakeholders (CEO, Executive Producer, Visual Design Director, Game Design, Engineering, Product, Data Analysis & QA) and vetted design decisions via data and user testing to successfully launch PLAYHOUSE: Design Game.

N3twork Games

Lead UI/UX Designer

San Francisco, CA · December 2018 – December 2019

As a Lead UI/UX Designer at N3twork I worked with a variety of stakeholders and oversaw UX outsourcing to create new features for Legendary: Game of Heroes. I provided wireframes, wireflows, mockups, prototypes, icons & event-specific theming.

Jam City (formerly SGN)

Lead UI/UX Designer

San Francisco, · March 2017 – November 2018

As a UI/UX Lead at Jam City SF, I continued my previous work on Family Guy: AFMG in addition to overseeing two Junior UI Designers and a UX outsourcing team on three different projects (Family Guy, Juice Jam & Panda Pop). I worked with the Director of UX to build out the Jam City SF UX/UI Team and helped to facilitate meetings and events for the team.

Jam City (Formerly SGN)

Senior UI/UX Designer

San Francisco, CA · March 2016 – March 2017

As a Senior UI/UX Designer at Jam City I worked with various stakeholders from CEOs to QA testers to create intuitive user experiences for Family Guy: Another Freakin’ Mobile Game, fascilitating internal playtesting for features and events. Additionally I ensured that the game skins matched the IP and created custom event UI for each new game event.

Storm8

UI Designer

Redwood City, CA · May 2012 – March 2016

As a UI/UX Designer at Storm8 I worked with a variety of stakeholders to create new features for both new and existing mobile games. I provided wireframes, wireflows, mockups, prototypes, icons, seasonal theming, game reskins and new game skins.

Education

General Assembly

Certification in User Experience Design

San Francisco, CA · March 2017 – May 2017

Savannah College of Art and Design

Bachelor of Fine Art

Savannah, GA · 2001 – 2005