UX/UI - Family Guy: Hard Levels

Flowchart

Timing Animation

Description

Family Guy: Another Freakin' Mobile Game began including Hard Levels.

I created the UX flows and Skinning for this feature (working with the Product Manager and Game Designers), as well as creating a basic animation guide for the artists to iterate upon. I worked with Engineers to get the feature implemented.

Role

Lead UI/UX Designer

For

Jam City

Date

2016

Type

Flow-chart, UX Flows – Lo-Fi + Hi-Fi, UI Animations